That's as close to a sure thing as you can come in video games.
So, zombie loving gamers have been waiting patiently for Dead Rising 2
Bill Harris, one of the few writers who I feel is required reading, is not a fan of this trend. Not at all.
He writes:
Again, and I hate to harp on this, but it just seems to be the dominant theme day after day after day: big gaming companies are giving us less and less value.While I feel that Harris' has a point when he says that "big gaming companies are giving us less and less value," at this time I can't agree that Case Zero is a good example of this. The reality is that Case Zero promises to provide a unique story that bridges the two games. What's the difference between it as a stand alone game/demo, and releasing it as DLC for the original game?
I've had free demos last much longer than three hours. This isn't any new kind of content category: it's a price increase. A price increase on top the price increase that DLC gave us if we wanted to experience the "full" game. A price increase on top of "one-time use coupons" included in new games that are intended to gut the resale market. A price increase on top of the change in game price from $50 to $60 when the 360 and PS3 launched.
Good grief.
Grand Theft Auto IV
If done properly, and that's a big if, this can only add to the experience. There's a lot that Capcom can do to screw this up. The main thing is that the DLC needs to be affordable. Anything more than $5 is going to be tough to swallow. The story also needs to be good. This can't feel like a tossed together, last minute idea. And finally, it should not be required for people to be able to play the prequel in order to get the full experience of the main game.
Do I think Capcom will do this properly? Probably not. I'm sure they will violate one of, if not all three, of the points I listed. Still, lets find out some more information before we decide whether or not Case Zero is a good idea.